Visualization (since 1981)
To visualize means to make visible. The main impetus behind visualizing comes from the experience of design. New research fields have been opened through the visualization of many previously “unseeable” phenomena. Three aspects are at the foundation of visualization: Adequacy: the relation between the representation and what is represented Expressivness: adequacy and the richness of […]
To visualize means to make visible. The main impetus behind visualizing comes from the experience of design. New research fields have been opened through the visualization of many previously “unseeable” phenomena.
Three aspects are at the foundation of visualization:
- Adequacy: the relation between the representation and what is represented
- Expressivness: adequacy and the richness of visual representations
- Precision: quantity, embodied in data, and quality, embodied in the visual representation.
Posted in Art & Design, Human-Computer Interaction, Post-Industrial/Post Literate Society, Ubiquitous Computing & Digital Media