Necessity no longer drives us. Expectations do.

Projects in Progress

Anticipatory and Predictive Computation A New Foundation for Semiotics
  • Seneludens
  • Interactive games and devices for maintaining cognitive, anticipatory, and physical skills in the aging. Since 2004
  • Anticipation Across Disciplines
  • While physics and physics-based disciplines adequately describe the non-living, there is a need for a complementary perspective that captures the essence of life: the specific causality characteristic of life that is accounted for by integrating past, present, and future. Until the beginning of the 20th century, few attempts were made to articulate hypotheses and to verify historical evidence through experiments. There is a rapidly growing interest in understanding how anticipatory processes take place and what the practical implications of this understanding might be.
  • Anticipation and Risk Assessment
  • Mihai Nadin organized the session Anticipation and Risk Assessment (with speakers from industry and universities) at the ICDRIA (International Center for Decision and Risk Analysis) conference Decision-Making Under Uncertainty (2007). Speakers from universities and industry described application of anticipation to various projects and production methods. The results of the session were published in an issue of the new journal Risk and Decision Analysis dedicated to anticipation and risk assessment.
  • MindGym
    Collaboration with C.C. Young, XaviX, Inc., and antÉ – Institute for Research in Anticipatory Systems to test effects of the MindGym, a collection of interactive games made available by XaviX, on maintaining and improving anticipatory characteristics in the aging. Within the framework of Project Seneludens, the Institute is carrying on research with a number of senior residents at the C.C. Young Retirement Community. Melinda Andrews, a doctoral candidate at the UT-Dallas School of Behavioral and Brain Sciences, is using the activities in the MindGym, an original computer-aided fitness program based on a collaboration with XaviX, Inc to report on how anticipatory characteristics are maintained or improved through a focused involvement with games.
  • Quantifying Anticipatory Characteristics
    Since 2005

  • Seneludens
    Interactive games and devices for maintaining cognitive, anticipatory, and physical skills in the aging. Since 2004

  • Anticipation and Soft Computing
    Berkeley Initiative in Soft Computing, University of California-Berkeley.
    Since February 2002

  • Ubiquitous Computing
    Since 1995 and resumed in winter Semester 2000-2001

  • Data-mining application for an interactive, multimedia encyclopedia:
    Associative Thinking as a Premise for Knowledge Acquisition. Since 1997

  • Navigation tools for dissemination of interactive multimedia knowledge
    Since 1997

  • Virtual Learning Environment
    Search and retrieval tools for multimedia knowledge dissemination on the Internet. Since 1996

  • SOPHIA-Digital Dissemination of Knowledge. New methods and new concepts
    International effort to evaluate and design alternative educational methods and concepts using digital multimedia. Since 1994

  • Why Johnny Doesn’t Have to Read
    Manuscript describing civilization of illiteracy to the general reader.
    Since 1994

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