Minds exist only in relation to other minds.

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Even those who avoid technology cannot live without it.

Ziarul Financiar, February 5, 2016
https://www.zf.ro/ziarul-de-duminica/mihai-nadin-chiar-si-cei-care-evita-orice-contact-cu-tehnologia-nu-pot-trai-fara-ea-detitus-vijeu-15032006

Posted in Human-Computer Interaction

Anticipation and Creation

Libertas Mathematica, 35 (2015), no. 2: 1–16

Posted in Anticipation, Miscellaneous

Foresight and Hindsight

Leonardo Special Section: Pioneers and Pathbreakers. July 11, 2016
http://www.mitpressjournals.org/doi/abs/10.1162/LEON_a_01324?journalCode=leon#.WAkRZ4WDM-0

Posted in Anticipation, Art & Design, Human-Computer Interaction, Post-Industrial/Post Literate Society

Emotional Qualities of VR Space

(with A. Naz, R. Kopper, R.P. McMahan) 2017 IEEE Virtual Reality, April 2017, pp. 3-11.
Piscataway NJ: IEEE Publishers. April 2017. DOI: 10.1109/VR.2017.7892225
http://ieeexplore.ieee.org/document/7892225/

Posted in Anticipation, Human-Computer Interaction, Post-Industrial/Post Literate Society, Visualization

Intersecţii

In: Ledeanu, A (Ed.) Solomon Marcus. “Zero şi Infinit sunt fraţi.” Special ...

Posted in Downloadable Articles, Miscellaneous, Semiotics

Meaning in the Age of Big Data

Empirical Research on Semiotics and Visual Rhetoric (M. Danesi, Ed.) pp. 86-127. Hershey PA: IGI Global Publishers, 2018. DOI: 10.4018/978-1-5225-5622-0.ch006
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Posted in Human-Computer Interaction, Semiotics

In folly ripe. In reason rotten. Putting machine theology to rest

https://arxiv.org/abs/1712.04306

Posted in Anticipation, Human-Computer Interaction, Post-Industrial/Post Literate Society, Ubiquitous Computing & Digital Media

Application of Fuzzy Logic in Design of an Aesthetics-Based Interactive Architectural Space

International Journal of Applied Research on Information Technology and Computing, 9:2, 2018, pp.113-134 (with Asma Naz)
http://www.indianjournals.com/ijor.aspx?target=ijor:ijaritac&volume=9&issue=2&article=001

Posted in Anticipation, Art & Design, Human-Computer Interaction, Post-Industrial/Post Literate Society, Ubiquitous Computing & Digital Media

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