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Presentation in the session Semiotic Approaches to User Interface Design at CHI 2000: The Future is Here
The Hague, Netherlands, April 1-6, 2000.
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Posted in Art & Design, Human-Computer Interaction, Semiotics
International Journal of Signs and Semiotic Systems, 2(1), 1-31, January-June 2012
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Posted in Human-Computer Interaction, Semiotics
AI&Society, February 2012
25th Anniversary Volume. A FAUSTIAN EXCHANGE: WHAT IS TO BE HUMAN IN THE ERA OF UBIQUITOUS TECHNOLOGY
Springer London
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Posted in Anticipation, Human-Computer Interaction, Ubiquitous Computing & Digital Media
Published in: TECCOGS—Revista Digital de Tecnologias Cognitivas, Ediçãos 5, 2011, página 89-120
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Posted in Human-Computer Interaction, Semiotics
Special issue on Ethics and Aesthetics of Technologies, in AI & Society. London: Springer, 2009.
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Posted in Anticipation, Human-Computer Interaction, Ubiquitous Computing & Digital Media
From Our Minds to the Artificial Digital Mind. Preface to Screen- und Interfacedesign. Gestaltung und Usability für Hard- und Software (Screen and Interface Design. Creativity and Usability for Hardware and Software). Berlin/Heidelberg/New York: Springer Verlag, 2007. pp. 1-3. (Also published as a CD-ROM)
Posted in Human-Computer Interaction, Ubiquitous Computing & Digital Media
Computer Science Department, Stanford University, 23 May 2002
Posted in Anticipation, Human-Computer Interaction, LectAnticipation, LectHCI, Lectures
Proceedings of the 2nd Nordic Conference on Human-Computer Interaction/NORDICHI,
Aarhus, Denmark (O. W. Bertelsen, S. Bodker, K. Kuutti, Eds.) . New York: ACM. 2002
Posted in Human-Computer Interaction, LectHCI, Lectures
(special edition, Clarisse Siekenius de Souza, Ed.).
Amsterdam: Elsevier Science Publishers. Vol. 14/8, 5 December 2001, pp. 437-440
Posted in Human-Computer Interaction, Semiotics
Acument is the trademarked name for an "associative encyclopedia" intended for clients in business and industry.
Posted in Human-Computer Interaction, Mind, Ubiquitous Computing & Digital Media
(The Future is Here) Workshop: Semiotic Approaches to User Interface Design, The Hague, 2 April 2000
Posted in Art & Design, Human-Computer Interaction, LectArtDesign, LectHCI, LectPostInd, LectSemiotics, Lectures, Post-Industrial/Post Literate Society, Semiotics
Semiotics and the Information Sciences, Victoria College, University of Toronto, 13-15 October 1998
Posted in Human-Computer Interaction, LectHCI, LectSemiotics, LectUbiquitous, Lectures, Semiotics, Ubiquitous Computing & Digital Media
A journey of 1000 miles begins with one step...then another...then another. But if you've taken the wrong path, how do you get back to the right one? Researchers are still looking for something better than the pencil in order to trace their own thought processes.
Posted in Human-Computer Interaction, Mind, Ubiquitous Computing & Digital Media
GI-20. Jahrestagung l, II. Informatik auf dem Weg zum Anwender. Proceedings of the 20th Annual Conference of the German Society of Information and Computer Sciences. Berlin/New York: Springer Verlag, 1990, pp. 589-601
Posted in Art & Design, Human-Computer Interaction, LectArtDesign, LectHCI, LectUbiquitous, Lectures, Ubiquitous Computing & Digital Media
Intelligent CAD Systems, vol. II Berlin/ New York: Springer Verlag, 1989, pp. 245-261
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Posted in Downloadable Articles, Downloads, Human-Computer Interaction
The project was created and built for the design competition entitled "Inventing the Future," in collaboration with Pino Trogu and was considered one of the best entries.
Posted in Art & Design, Human-Computer Interaction, Mind
It is known that play is serious work for the very young. Based on his work on mind, Nadin initiated a program in Toy Design at SUNY-FIT (New York City) to train designers to develop the minds of the very young through all the senses.
Posted in Art & Design, Human-Computer Interaction, Mind
Advances in Human-Computer Interaction, Vol. 2 (R. Hartson, D. Hix, Eds.). Norwood, NJ: Ablex Publishing Corp, 1988
Posted in Human-Computer Interaction, Semiotics
Gothic panel paintings formed the subject for the development of the CD-ROM medium, in which image and sound were integrated. Docent, a hypercard-based software program, was integrated in the CD-ROM for interactive learning.
Posted in Art & Design, Human-Computer Interaction
The development of a design machine based on artificial intelligence procedures and neural network processing was determined by three aspects: How do designers design? What do they design? What is peculiar to the design process?
Posted in Art & Design, Human-Computer Interaction, Mind, Ubiquitous Computing & Digital Media
One of Nadin's major assignments as Eminent Scholar in Art and Design Technology (at the Ohio State University) was to draw up a plan for a center in which research in the art and design possibilities of digital technology would serve as an intermediary between education and applications for art and industry.
Posted in Art & Design, Human-Computer Interaction, Ubiquitous Computing & Digital Media
Breakthrough Trends in Graphic Arts (seminar), Computer Graphic Arts 85, Pratt Center for Computer Graphics in Design, New York, 8 -11 December 1985
Posted in Human-Computer Interaction, LectHCI, Lectures
(keynote address) Fourth Annual Computer Graphics Conference: Applications on the Leading Edge, University of Oregon Continuation Center, Eugene, 27-29 October 1985
Posted in Human-Computer Interaction, LectHCI, LectSemiotics, Lectures, Semiotics
University of Essen, Germany, 9 July 1984
Graduate seminar, Department of Industrial Design, Ohio State University, Columbus, February, 1985
Posted in Human-Computer Interaction, LectHCI, LectUbiquitous, Lectures, Ubiquitous Computing & Digital Media
Nadin researched aspects of intelligent interfaces in collaboration with Brown University (Andries van Dam, Steve Feiner). The main goal was to determine the extent to which data could be compressed for the elaboration of a digital book. Design for interaction between user and "book" was implemented.
Posted in Human-Computer Interaction, Ubiquitous Computing & Digital Media
Design and Technology Update: Adapting to the Forces of Change, Rochester Institute of Technology, NY, 9-11 May 1983.
Posted in Human-Computer Interaction, LectHCI, Lectures
Teaching at a school of art and design, Nadin perceived the importance of the early personal computers, not as a substitute for talent, but as an aid to creativity.
Posted in Art & Design, Human-Computer Interaction, Ubiquitous Computing & Digital Media
To visualize means to make visible. The main impetus behind visualizing comes from the experience of design. New research fields have been opened through the visualization of many previously "unseeable" phenomena.
Posted in Art & Design, Human-Computer Interaction, Post-Industrial/Post Literate Society, Ubiquitous Computing & Digital Media